The Quebec City Variation (6x6) follows the USA Ultimate 11th Edition Rules, with the following exceptions:
- Games are played by teams of 6 on the field, not 7 with mixed having a gender ratio of 4/2.
- Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
- After a point is scored, play resumes from the end zone where the point was scored (i.e., no pull after every point). The team that was scored upon may bring the disc up to the goal line directly in front of where the point was scored and play continues from there. Note: Most Ottawa Indoor Divisions start subsequent points from the mid point of the goal line instead of straight up. Minimum 2 passes required to score a point after a score. If less than 2 passes result in a score the player with the disc must move to the nearest point on the goal line and put the disc into play there. There is no minimum number of passes after a turnover.
- Maximum 20 second delay between points. Play resumes when either:
- 20 seconds have elapsed, or
- both teams are ready through a check.
- If 15 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after '1' has been said aloud the defense may begin to count stalls. If 15 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After '1' has been said aloud, the offense may put the disc into play.
- Players may only sub on and off the field between points.
- 3-minute halftime at the scheduled midpoint of the game.
- Teams switch sides at the half.
- Each team is allowed one timeout per game.
- Timeouts cannot be called in the last 5 minutes of the game.