The 5v5 Sub-on-the-Fly Variation follows the USA Ultimate 11th Edition Rules, with the following exceptions:
- Games are played by teams of 5 on the field with a gender ratio of 3:2 (or 5:5 if an Open League)
- Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
- Two cones are set up on one sideline to indicate the substitution zone for both teams.
- Players may change on-the-fly during a point. Substitutions are to be made by tagging a teammate while you are both between the two cones marking the substitution zone.
- There is no stoppage after a point. Upon acknowledging the point, the receiving player places the disc on the ground where the point was scored, and the other team gains possession immediately. It is not necessary to wait for the defense to be ready.
- A point cannot be scored on the 1st pass after a point has just been score (ie endzone to endzone). If thrown and completed, the player with the disc retains possession and moves it to the front of the endzone.
- 3-minute halftime at the scheduled midpoint of the game.
- Teams switch sides at the half.
- Teams have 1 timeout per half.
- A timeout lasts 60 seconds; a timeout cannot be called in the last 5 minutes of the game
- If a timeout is called in the last 5 minutes, the marker resumes the stall count with the number last uttered before the call plus three. If this results in a stall count of ten or above, this is a turnover. Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.
- Attached is a 5v5 Survival Guide to give you some pointers.